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- using System.Drawing;
- using System.Windows.Shapes;
- namespace DrawGraph
- {
- public class Edge
- {
- public Line Line { get; }
- public ArrowLine ArrowLine { get; }
- public Vertex StartVertex { get; }
- public Vertex FinishVertex { get; }
- public int? Weight { get; set; }
- public bool IsFocused { get; }
- public Edge(Line line, Vertex v1, Vertex v2)
- {
- Line = line;
- StartVertex = v1;
- FinishVertex = v2;
- IsFocused = false;
- }
- public Edge(ArrowLine line, Vertex v1, Vertex v2)
- {
- ArrowLine = line;
- StartVertex = v1;
- FinishVertex = v2;
- IsFocused = true;
- }
- public Edge(Line line, Vertex v1, Vertex v2, int weight)
- {
- Line = line;
- StartVertex = v1;
- FinishVertex = v2;
- Weight = weight;
- IsFocused = false;
- }
- public Edge(ArrowLine line, Vertex v1, Vertex v2, int weight)
- {
- ArrowLine = line;
- StartVertex = v1;
- FinishVertex = v2;
- IsFocused = true;
- Weight = weight;
- ArrowLine.X1 = v1.CenterByX;
- ArrowLine.X2 = v2.CenterByX;
- ArrowLine.Y1 = v1.CenterByY;
- ArrowLine.Y2 = v2.CenterByY;
- ArrowLine.StrokeThickness = 2;
- }
- public static double GetCenterByX(Edge edge)
- {
- var x = (edge.FinishVertex.X + edge.StartVertex.X) / 2;
- return x;
- }
- public static double GetCenterByY(Edge edge)
- {
- var y = (edge.FinishVertex.Y + edge.StartVertex.Y) / 2;
- return y;
- }
- public static bool IsCursorOnVertex(Point cursorPosition, Vertex vertex)
- {
- if (vertex.CenterByX - cursorPosition.X <= Settings.VertexWidth / 2 &&
- vertex.CenterByX - cursorPosition.X >= 0)
- {
- if (vertex.CenterByY - cursorPosition.Y <= Settings.VertexHeight / 2 &&
- vertex.CenterByY - cursorPosition.Y >= 0)
- {
- return true;
- }
- }
- if (cursorPosition.X - vertex.CenterByX <= Settings.VertexWidth / 2 &&
- cursorPosition.X - vertex.CenterByX >= 0)
- {
- if (cursorPosition.Y - vertex.CenterByY <= Settings.VertexWidth / 2 &&
- cursorPosition.Y - vertex.CenterByY >= 0)
- {
- return true;
- }
- return false;
- }
- return false;
- }
- public static bool IsVertexBelongToEdge(Edge edge, Vertex vertex)
- {
- if (Vertex.Compare(vertex, edge.StartVertex) || Vertex.Compare(vertex, edge.FinishVertex))
- return true;
- return false;
- }
- }
- }
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